Research:
Bridging Concept Art and Conditional Design
SOL LEWITT
Sentences on Conceptual Art by Sol Lewitt that pertain to my work:
The concept and idea are different. The former implies a general direction while the latter is the component. Ideas implement the concept.
Ideas can be works of art; they are in a chain of development that may eventually find some form. All ideas need not be made physical.
All ideas are art if they are concerned with art and fall within the conventions of art.
Perception of ideas leads to new ideas.
Perception is subjective.
The concept of a work of art may involve the matter of the piece or the process in which it is made.
Once the idea of the piece is established in the artist’s mind and the final form is decided, the process is carried out blindly. There are many side effects that the artist cannot imagine. These may be used as ideas for new works.
The process is mechanical and should not be tampered with. It should run its course.
The concept and idea are different. The former implies a general direction while the latter is the component. Ideas implement the concept.
Ideas can be works of art; they are in a chain of development that may eventually find some form. All ideas need not be made physical.
All ideas are art if they are concerned with art and fall within the conventions of art.
Perception of ideas leads to new ideas.
Perception is subjective.
The concept of a work of art may involve the matter of the piece or the process in which it is made.
Once the idea of the piece is established in the artist’s mind and the final form is decided, the process is carried out blindly. There are many side effects that the artist cannot imagine. These may be used as ideas for new works.
The process is mechanical and should not be tampered with. It should run its course.
THE CONDITIONAL DESIGN WORKBOOK
“Conditional Design is a design method in which conditions and rules of play are drawn up that invite cooperation within a ‘regulated’ process towards an unpredictable design or result”.
GOAL
Develop a system that takes over the design with a multitude of variations.